Building the Merchandise Mart Map Intro

Building the Merchandise Mart Map Intro
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Creating an indoor navigation map for a large commercial building like the Merchandise Mart in Chicago presents unique challenges. In this post, I'll walk you through our process of building a complete indoor map using MapBoot, from collecting floor plans to creating a fully navigable multi-floor map.

The Challenge

The Merchandise Mart is one of the largest commercial buildings in the world. With multiple floors and complex interior layouts, creating an accurate indoor map requires careful attention to detail and a systematic approach.

Step 1: Collecting and Preparing Floor Plans

Sourcing the Floor Plans

We collected floor plans from the official Merchandise Mart website. These plans were designed for general navigation purposes rather than technical architectural use—an important distinction that would affect our workflow later.

Verifying Floor Plan Alignment

floor plans

Before importing floor plans into MapBoot, we needed to ensure they would overlay perfectly. This verification process is critical for multi-floor buildings where vertical elements like elevators and stairs must align across floors.

Our alignment verification process:

  1. Open all floor plans in a single drawing project (photoshop or gimp)
  2. Select the ground floor as the reference layer
  3. Compare each floor against the reference, one by one

Key Alignment Features

We used two main features to verify proper floor alignment:

Exterior Walls (Blue shaded lines)The primary alignment check. External building walls should overlap perfectly across all floors since the building footprint remains consistent.

Vertical Transportation Elements (Red shaded surfaces) Elevators, escalators, and stairs must maintain the same XY position across floors, they move vertically, so their floor position should never shift.

The Elevator Challenge

Here's where we encountered an interesting problem. Even after ensuring the exterior walls overlapped correctly, we noticed the elevators were shifting position on some floors.

The reason? These floor plans weren't technical architectural drawings, they were navigation-oriented maps where precise measurements weren't the priority. This meant some interior elements weren't positioned with perfect accuracy.

Two Options for Fixing Alignment

We faced a choice:

  1. Fix elevators in external drawing software before importing to MapBoot
  2. Make corrections inside MapBoot Editor after import

We chose Option 2, making adjustments within the MapBoot Editor. This approach proved easier and more flexible, allowing us to fine-tune positions while seeing the actual map context.

Exporting Individual Floor Images

Once alignment verification was complete in our drawing software, we saved each floor as a separate image file ready for import into MapBoot.


Step 2: Setting Up the MapBoot Project

Project Configuration

Inside the MapBoot Editor, we set up our project structure:

  1. Select the Map at the top of the Map Tree (left panel)
  2. Name the map appropriately in the Properties panel
  3. Add floor layers for each level of the building
  4. Assign floor plan images to each layer

Getting the Scale Right

One critical step before drawing: establishing the correct world scale.

Since we already verified floor plan alignment, we only needed to calibrate the scale once, on the ground floor. The same scale would apply to all floors.

How scaling works:

  • By default, one grid square equals 1 meter (if using meters) or 1 foot (if using feet)
  • Find something on the floor plan with a known real-world measurement (a door, hallway, or standard feature)
  • Adjust the floor plan scale until the feature matches its real-world size using the grid
  • Example: If a hallway is 5 meters wide, it should span exactly 5 grid squares

Step 3: Drawing the Map

I divide floor work into two main sections: Graphics and Routes. Starting with Graphics is the most logical approach.

Graphics Section: Walls and Surfaces

The graphics work is straightforward once you understand the workflow.

Drawing Walls

Using Add Point button (+), I trace all walls on the floor plan:

  1. Set Sub Layer to Graphics
  2. Click Add Point (+) to start drawing
  3. Trace wall segments following the floor plan
  4. Press Esc to finish each line

Wall Styles

MapBoot uses a simple but powerful styling system:

Style Use Case
Thick Exterior/perimeter walls
Thin Interior partition walls

To apply styles:

  1. Select wall lines (use group selection for efficiency)
  2. Choose the appropriate style from the toolbar (right side)

Creating Surfaces

Surfaces represent rooms and spaces. The styling system is equally simple:

Style Use Case
Base Entire floor surface
Private Restricted access areas
Public Public access areas

This limited palette is intentional, it's easy to read and powerful enough to convey all necessary information.

To create a surface:

  1. Select a closed loop of lines (walls forming an enclosed area)
  2. Assign a surface style from the toolbar
  3. The surface is created immediately

To edit surfaces: Switch to Polygon selection mode to select and modify existing surfaces.


Key Takeaways

Building the Merchandise Mart map taught us several valuable lessons:

  1. Floor plan quality matters - Navigation-oriented plans may need adjustment for precise indoor mapping

  2. Verify alignment early - Check floor overlap before importing to avoid problems later

  3. Use vertical elements as references - Elevators and stairs are perfect alignment checkpoints

  4. Simple styling is powerful - MapBoot's limited style options (Thick/Thin walls, Base/Private/Public surfaces) are intentionally simple but highly effective

  5. Work systematically - Separating Graphics and Routes into distinct phases keeps the workflow organized


What's Next

In Part 2 of this series, we'll cover:

  • Building the routing network for navigation
  • Adding locations and access points
  • Creating transitions between floors
  • Testing and publishing the final map

Stay tuned!


This project was built using Mapboot, an indoor mapping platform for creating, embedding, and navigating multi-building indoor maps.